Composable UMG for Unreal Engine · 可组合的 Unreal UI
mellos game · UE 5.8 / Win64 · 1.0.0 preparation · 2026-09-10
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Choose your language · 选择阅读语言
Two complete guides with matching chapters, examples and troubleshooting. 两份独立指南,章节、示例与排错内容保持一致。
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简体中文
从安装和第一个数据面板开始,逐步掌握风格、统一动效、多语言与开发期资源验证。
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English
Start with installation and your first panel, then explore themes, shared motion, localization and resource validation.
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| Goal · 目标 | Chapters · 章节 |
|---|---|
| Build your first UI · 做出第一个界面 | 2–3 · Install and object panel · 安装与数据面板 |
| Connect game data · 接入游戏数据 | 4–5 · Protocols, lists and graphs · 协议、列表与图 |
| Configure appearance · 配置外观 | 6–8 · Themes, motion and languages · 风格、动效与语言 |
| Validate and ship · 检查与打包 | 9–11 · Validation, packaging and troubleshooting · 验证、打包与排错 |
| Extend or migrate · 扩展或迁移 | 12–13 · Extension, legacy migration and support · 扩展、旧版迁移与支持 |
These guides describe the current development implementation. The first release is in preparation; tested capabilities depend on the validation record accompanying your distribution.
本文档对应当前开发实现,首发仍在准备中;具体发行包的验证范围以随包记录为准。
MellosWidget succeeds Mellos UMG as a separate product. See chapter 12 before migrating an existing project.
MellosWidget 是 Mellos UMG 的后继独立产品;迁移旧项目请先阅读第 12 章。
Support · 技术支持: [email protected]
Updated · 更新:2026-09-10